
You eventually learn these alien-human hybrids are called Necromorphs. Within the first ten minutes, you’re separated from your team and witness something turn one of them into an abomination David Cronenberg would be proud of.

It doesn’t take you or the team long to realise that smear used to be the ship’s crew members and that something is seriously wrong.

There’s also a strange red smear over everything. The Ishimura appears to be abandoned with most of its systems corrupted or damaged beyond repair. The ship you arrive on is destroyed, leaving you and your team stranded. Upon the team’s arrival, what should have been a routine repair quickly goes south. You’re part of a team sent to investigate and repair the Ishimura, the flagship of the Concordance Extraction Corporation and the first Planet Cracker-class ship. You fill the stompy space boots of Isaac Clarke, an unassuming systems engineer (who can talk now).

Fifteen years later it doesn’t seem quite as fictitious or farfetched. In 2008 this might’ve seemed like a suitable science-fiction setting for a space-themed survival horror game. Humans have resorted to the destructive deep space mining of other planets. Set sometime during the 26th century, humanity has exhausted all of Earth’s resources. If you’ve played the original, the story should be familiar.
